Institute for Social Vision Design
ISVD-LAB-001Hypothesis
1.2.1

Who to Change What For — Three-Layer Target Audience Design

Defining three layers with sensory-sensitive individuals as the core, general citizens with misophonia tendencies as the broad layer, and all urban residents as potential supporters. Organizing a ripple structure where design improvements starting from the core layer leads to overall sound environment improvement.

This note is the target audience design part of the Quiet City Project. For the , see Theory of Change, and for organizational design, see Separation of Public and Private Benefits (in preparation).

Why Target Audience Design is Necessary

Projects that leave "who it's for" ambiguous change nothing. When you try to do it for everyone, you end up reaching no one.

The Quiet City Project is not a project to "make cities quiet." It's a project to enable people with sensory sensitivities to live normally in cities. By clarifying this starting point, all activities, outputs, and policy recommendations gain consistency.

Three-Layer Target Audience Design

Who is it for, and what will we change? We clearly define target audiences in three layers.

LayerTargetPopulation Size (Estimate)Relationship to Project
[Core]Individuals with ASD, developmental disabilities, sensory sensitivitiesSeveral % of Japanese populationPrimary beneficiaries. Also data providers
[Broad]General citizens with misophonia tendencies12-20% of general population (Jager et al., 2020; Naylor et al., 2021)Main layer for empathy, participation, and app usage
[Potential Support]Everyone who "somehow dislikes noise"Majority of urban residentsFoundation for public opinion formation and policy support
[Core] People with ASD, developmental disabilities, and sensory hypersensitivity
A few % of Japan's populationPrimary beneficiaries and data providers
[Broad] General citizens with misophonia tendencies
12-20% of the general populationKey audience for engagement, participation, and app usage
[Latent Support] Everyone who "somewhat dislikes noise"
Majority of urban residentsFoundation for public opinion and policy support
Fig: Three-tier audience design — Expanding impact from core to broad

Ripple Design from the Core Layer

People with sensory sensitivities are the most sensitive to urban sound environment issues. Just as accessible building design began for wheelchair users and ultimately benefited stroller users and elderly people, sound environment improvements starting from sensory-sensitive individuals will enhance the quality of life for the entire city.

This "curb-cut effect" is the core of the project's ripple strategy.

Core → Broad Ripple Effect

Data and experiences from the core layer awaken the recognition among the broad layer (15-20% of general citizens with misophonia tendencies) that "I was actually feeling stress too." This layer becomes app users, data providers, and social media amplifiers.

Broad → Potential Support Ripple Effect

Participation from the broad layer brings data scale to a level sufficient for policy discussion. The data provides language to the feeling of "noise is annoying" that the "majority of urban residents" potentially hold. This becomes the foundation for public opinion formation and policy support.

Design Decision Criteria

We reference this three-layer design for all project decision-making.

  • Priority: Core layer interests come first. Don't sacrifice the core layer to appeal to the broad layer
  • Communication: To core layer: "This project is for you," to broad layer: "You might also be affected"
  • Product Design: First build features (like quiet route suggestions) that the core layer can use daily, then add features for the broad layer on top

Project Stakeholder Map

Target audiences (beneficiaries) alone are insufficient. To deliver project outcomes to society, we need to understand all involved stakeholders and design relationships with each.

StakeholderRoleRelationship
Individuals with sensory sensitivity/misophoniaData providers, primary beneficiariesCore target audience. Starting point of research
Bunkyo Ward (Environmental Policy, Welfare Depts.)Noise complaint window, policy implementersPrimary destination for policy recommendations
Ministry of the Environment (Atmospheric and Living Environment Office)Noise regulation standard settersRecipient of structural analysis
National Police Agency/Prefectural PoliceTraffic noise enforcementPart of regulatory structure
Ministry of Land, Infrastructure, Transport and Tourism (Regional Transport Bureaus)Vehicle standards, maintenance ordersInvolved in fragmented regulatory structure
University researchers (auditory science, urban engineering)Academic collaboration, joint research, peer reviewEnsuring data reliability
Disability support organizations/NPOsNetworks for affected individuals, policy advocacy partnersReach to core layer
Media (news, social media)Social communication, public opinion formationCore layer → broad layer → potential support amplification
Real estate/urban development businessesEconomic valuation of "quietness"Long-term incentive design

Connecting Three-Layer Design and Stakeholder Map

The three-layer target audience design defines "who it's for." The stakeholder map defines "who to work with."

  • Core layer reach requires collaboration with disability support organizations and NPOs
  • Broad layer amplification relies on media and social media as primary channels
  • Policy change requires direct data provision and recommendations to government (Bunkyo Ward, Ministry of the Environment)
  • Sustainability depends on connecting with economic incentives in the real estate industry

This stakeholder map will be updated as research phases progress. In Phase 0 (fieldwork preparation), building relationships with government and advocacy organizations is the top priority.

References

Prevalence and Profile of Misophonia: A Large-Scale Population Study

Jager, I. et al.. PLOS ONE, 15(2), e0227118

Read source

The Prevalence and Severity of Misophonia in a UK Student Population

Naylor, J. et al.. Psychiatric Quarterly, 92, 495-507

Read source

The Curb-Cut Effect

Blackwell, A. G.. Stanford Social Innovation Review

Read source

Architecture for Autism: Concepts and Built Environment

Mostafa, M.. Archnet-IJAR, 8(1), 143-158

Read source

Participate in & Support Research

If you're interested in ISVD's research, we welcome your participation as a cooperating member or your support for our projects.